Roman Rumble
Developed by
Peter Erbeni,
Sebastion Poutanen,
Hailey Graham,
Jack May,
Tom Fasham,
Lauchie Sharman,
Parker Laansma,
Yuxuan Zhou,
Direct Contributions
- Released on Steam achieving over 200 wishlists
- Developed player systems specifically combat
- Rapidly adapted upskilled to use Unreal Engine and C++
- Worked closely with Playside to develop, refine, and implement feedback to improve the game's programming architecture
- Made designer-friendly tooling to assist with balancing game mechanics
- Worked with programmers to create a code architecture design
Skills Demonstrated
C++
Blueprint
Unreal
PC
Steam
Git
Gameplay
Gameplay Tools
About
Roman Rumble is a round-based close combat game that combines Roman gladiator grandeur with WWE-style showmanship. The player takes on the role of a gladiator who must win over the crowd through intense battles against their foes in an all-out gladiator brawl. During each round, the crowd may throw items or power-ups to the player if they have impressed them enough. The goal is to survive five increasingly difficult rounds of combat.
Outcomes
This project was my first experience working in C++ with Unreal Engine, allowing me to expand my technical skill set. Additionally, it was the first melee-based game I developed, providing valuable insight into how titles like God of War create a satisfying gameplay experience behind the scenes. Roman Rumble was also the first project I contributed to that was released on Steam, giving me hands-on experience in publishing a game for the world to see and play.