Roman Rumble

Developed by

Peter Erbeni,

Sebastion Poutanen,

Hailey Graham,

Jack May,

Tom Fasham,

Lauchie Sharman,

Parker Laansma,

Yuxuan Zhou,

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Direct Contributions

  • Released on Steam achieving over 200 wishlists
  • Developed player systems specifically combat
  • Rapidly adapted upskilled to use Unreal Engine and C++
  • Worked closely with Playside to develop, refine, and implement feedback to improve the game's programming architecture
  • Made designer-friendly tooling to assist with balancing game mechanics
  • Worked with programmers to create a code architecture design

Skills Demonstrated

C++
Blueprint
Unreal
PC
Steam
Git
Gameplay
Gameplay Tools

About

Roman Rumble is a round-based close combat game that combines Roman gladiator grandeur with WWE-style showmanship. The player takes on the role of a gladiator who must win over the crowd through intense battles against their foes in an all-out gladiator brawl. During each round, the crowd may throw items or power-ups to the player if they have impressed them enough. The goal is to survive five increasingly difficult rounds of combat.

Outcomes

This project was my first experience working in C++ with Unreal Engine, allowing me to expand my technical skill set. Additionally, it was the first melee-based game I developed, providing valuable insight into how titles like God of War create a satisfying gameplay experience behind the scenes. Roman Rumble was also the first project I contributed to that was released on Steam, giving me hands-on experience in publishing a game for the world to see and play.