Roman Rumble

Developed by

Peter Erbeni,

Sebastion Poutanen,

Hailey Graham,

Jack May,

Tom Fasham,

Lauchie Sharman,

Parker Laansma,

Yuxuan Zhou,

Demonstrated Roles

Programmer
Producer

Skills Demonstrated

C++
Blueprint
Unreal
PC
Steam
Git
Gameplay
Gameplay Tools

Direct Contributions

- Develop and integrated combat abilities using the given animations
- Developed Player Combat
- Created an Arena Event System
- Made designer friendly tooling to assist them with balancing game mechanics
- Worked with Programmers to create a code architecture design

Outcomes

This project was the first project I worked in C++ with Unreal Engine allowing me to grow my language tech stack. Furthermore, this was the first melee-based game I’ve developed so it provided a lot of learning in how melee-based games like God Of War work behind the scenes to deliver that satisfying gameplay experience.

Roman Rumble was also the first I’ve contributed in where it was released on steam for the world to see and play giving experience into how to release a game using steam.

About Roman Rumble

Roman Rumble is a round by round close combat game fusing Roman Gladiator Grandure with WWE charm. The player plays a Gladiator who must appeal to the crowd through trial of combat where they must battle theirfoes in all out gladiator WWE brawl. During each round of combat, the crowd will throw the player items or powerups granted the player has appealed to them enough. Once the player wins through surviving 5 rounds of combat where each round gets harder and harder with more enemiesMy responsibilities fell on creating the player and its mechanics while picking up C++ for the first time.